Mockup: pspnet.py
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| 1 | #pspnet.py |
| 2 | """pygame-wrapper to fake pspnet module as found on http://fraca7.free.fr/pspwiki/doku.php?id=pspnet |
| 3 | meant merely to allow pypsp games to be made on a computer |
| 4 | |
| 5 | This is under a BSD License, copyright Kousu <kousue@gmail.com> 2006 |
| 6 | |
| 7 | This doesn't really work right, for example you will still be able to use sockets even when you're disconnected. |
| 8 | There's not much to be done about that. |
| 9 | |
| 10 | """ |
| 11 | |
| 12 | |
| 13 | __author__ = 'Kousu <kousue@gmail.com>' |
| 14 | __copyright__ = 'BSD License, 2006' |
| 15 | |
| 16 | from socket import gethostbyname, gethostname |
| 17 | |
| 18 | def connectToAPCTL(n = 1, callback = None): |
| 19 | pass |
| 20 | def disconnectAPCTL(): |
| 21 | pass |
| 22 | def getIP(): |
| 23 | return gethostbyname(gethostname()) |
